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Ninja's are great, but almost impossible to get from a Death Knight. Heretic is excellent if you know you're going head to head with Life, but otherwise skip it.
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Fireguard is great if you have all black dragons and armageddon. Fire Diviner is a tremendous sub-class, a super fast and superpowerful chaos magic-user. If you are already a Demonologist and you're tempted to take another magic skill and become an Archmage, think twice.even though you gain 20% effectiveness across the board, you are probably better off with the +50 summoning.
#Heroes of might and magic online classes upgrade#
General, Lord Commander, and Crusader are worthless for a Death Knight to upgrade to. Beastmaster isn't a great Might choice for an Archer, it can be effective, but Ranger or General are better.
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The worst sub-class options are: Warlord, Warlock, Seer, Illusionist, Guildmaster, Dark Lord, Bard. Stronghold (Might) - General, Field Marshall, Lord Commander, and Assassin. Haven (Life) - Paladin, Monk, Lord Commander, General, or Field Marshall (I think overall, the life magic based sub classes are more beneficial than many others.unfair)Īcademy (Order) - Enchanter, Battle Mage, or Lord Commander. Preserve (Nature) - Summoner, Warden, Ranger, or Beastmaster (only if primarily a might hero) Necro (Death) - Demonologist, Lich, or Field Marshall Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link But I think it is often wise to enter the advanced class as soon as possible to profit from the bonus. I wouldn't, for example, make my main hero a lord commander since nobility works best on secondary heroes. Overall, however, I assume that it's better to take skills that you like than to focus on choosing the best advanced class bonus. And indeed, an archmage has a good specialty too. I also like the lord commander's ability (tactics+nobility) which gives friendly creatures +2 moral. A field marshal (tactics+scouting) gives his creatures a 10% bonus to their attack skill, which is also nice. After all, in campaigns you are hardly dependent on creatures.īut assuming that you play single scenarios I think the warden (tactics+nature) gets a good bonus: +10% defense to friendly creatures. In campaigns I would rather have a bonus for my hero than for my army while in single scenarios I would like my army to profit most from my advanced class. I think it depends upon playing a single scenario or a campaign which advanced classes are good.
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